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Video ABOUT EdTech

My preception of ET

        Ed Tech includes both a study of the theoretical and philosophical bases and the practical application of specific strategies.

Educational Technology is used in a variety of settings, including schools, businesses, homes, governments, non-profit organizations, and others. It is used by a variety of people, from parents to educators, other professionals, and it includes all kinds of students, whether formal or informal. Ed Tech also includes the hardware and software utilized, and in addition the theoretical underpinnings such as learning and instructional theories (Selwyn, 2011).

OUR PHILOSOPHY

Constructivism and Constructional design practices

 

 

For constructivists, objects and events have no absolute meaning; rather individual interprets each and constructs meaning based on individual experience and evolved beliefs. Models of how things work (e.g. gravity, solar system, learning) do not necessarily reflect reality; rather, they present the best construction of current experience (Driscoll, 1999). The individuals assume responsibility for constructing personally relevant understandings and meanings.

 

To construct is “to form by assembling or combining parts; to build”; construction is “the act or process of [building]” (AHCD, 1993).

Constructional design, then, focuses on the creation of learning environments that enable and support individual construction by engaging in design and intervention tasks. The design task is to create an environment where knowledge building tools (affordances) and the means to create and manipulate artifacts of understanding are provided.

 

Constructivist learning environments create “a place where learners may work together and support each other as they use a variety of tools and information resources in their pursuit of learning goals and problem solving activities” (Wilson, 1995).

Constructivist learning environment are:

  • Process based (Weather forecast)

  • Question driven (how does the weather person forecast weather for a week?)

  • And cyclical in nature (I taught I wanted to know about forecasting, but I really am more interested in calculating humidity levels)

 

Constructional design involves four learning-by-design principles (Papert, 1980):

  • Individuals are active learners and control their learning process.

  • Individuals create concrete, tangible evidence (artifacts) that reflect their understanding.

  • Artifacts are shared collectively as well as reflected on individually to extend one’s understanding.

  • The learning problems and context are authentic, they focus on solving a practical problem.

 

Systems Approach:

Context is the principle organizer, not content.

  • Analysis:

The designer focuses on a vision of the learning environment and then determines how to create it (Dick, 1997). This involves analyzing how the problem under study might be countered. To guide the creation of the context, the designer may focus on the description of a problem (people are interested in weather, but many do not understand the forecasting process) and/or identification of key components related to the problem (temperature, atmospheric pressure, humidity, ….)

 

The designer’s task is to create a learning environment within which individual can explore and construct, not to impose a particular “correctness”.

 

  • Design:

-The learner establishes individual learning goals (understand how to use barameter)

-Evaluates and decides whether to engage in potential sequences of learning activities (include group interactions and individual work)

-Locates and evaluates potential resources

-Chooses methods to assess their solution to the problem posed (establishing a backyard weather station).

 

  • Development:

Learning resources are developed and/or made on an as needed bases.

Some development will be don b the designer, but development in its purest sense is what individuals do as they construct and create artifacts and refine meaning (spread sheet used to compare hurly temperature and relative humidity readings).

 

  • Implementation:

Learners will decide what to do, when to do it, and whom to consult as they engage in problem solving and artifact construction.

 

  • Evaluation:

Will focus on and the learner knowing her/his way around the learning objects, as exemplified by the assessment method determined by the learner (the successful creation of a backyard weather station to track weather for a month)

 

The learning goal and problem being studied drive the learning environment as individual attempts to understand the process, asks questions, and assess work and progress.

OUR HISTORY

Definition of Instructional Design and Technology

 

  • Early definitions: Instructional Technology viewed as media:

 

  • The early definitions viewed instructional technology as instructional media: the physical means via which instruction is presented to learners.

  • Rots of the field have been tracked back to at least as fare as the first decade of the twentieth century.

  • From that period through the 1920s, the use of visual materials (ex. Films, pictures) has increased in the public schools. These activities were part of the VISUAL INSTRUCTION MOVMENT.

  • One of the first textbooks on visual instruction defined it as “the enrichment of education through the ‘seeing experience’ [involving] the use of all type of visual aids”

  • During the late 1920s through the 1940s, as a result of advances in such media as sound recording, radio broadcasting, and motion picture with sound, the focus shifted from visual instruction to AUDIOVISUAL INSTRUCTION.

  • During the first half of the twentieth century the field was viewed as instructional media.

 

  • 1960 and 1970s: Instructional Technology viewed as process:

 

  • During the 1950s, particularly the 1960s and the 1970s, number of the leaders in the field of education argued that rather than equating the field with media, they discussed it as being a process. Fro example, Lumsdaine (1964). Indicated that ET could be thought of as the application of science to instructional practices.

 

  • The 1963 definition:

 

  • In 1963, the first definition to be approved by major professional organizations of the field was published. It too indicated that the field is not simply about media. The first definition produced by a commission established by the department of audiovisual instruction, now known as the Association of Educational Communication and Technology (AECT).

  • The definition is deferent from traditional view in several respects:

    Rather than focusing on media, the definition focused on the design and use of messages, which control the learning process.

    Identified a series of steps that individuals should undertake in designing and using such messages. Those are planning, production, selection, utilization, and management. These steps are similar to several of the major steps often associated with what has become know as systematic instructional design.

    Placed an emphasis on learning rather than on instruction.

  • From these events some leaders of the field saw the nature of the field changing.

 

 

4. The 1970 Definition:

 

  • The changing nature of our filed is more apparent in the next 1970 definitions, produced by the commission of instructional technology. The commission is established and funded by the US government to examine the potential benefits and problems associated with increased use of instructional technology in schools. The commission report included two definitions:

    The first, reflected older view of the field:

In its more familiar sense, it [instructional technology] means the media born of communication, which can be used for instructional purposes along side the teacher, textbook, and blackboard.

  • The second, described it as process:

It [Instructional technology] is a systematic way of designing, carrying out, and evaluating the whole process of learning and communication and employing a combination of human and nonhuman resources to bring about more effective instruction.

  • This is the first official definition that mentioned “systematic” process and its steps.

  • Also, the definition indicated that the field is based on research. And the goal of the field is to bring more effective instruction and learning.

 

5. The 1977 Definition:

 

  • In 1977, AECT adopted new definition. It was different from the previous definitions. It consisted of 16 statements spread over seven pages followed by elaborations that spread over nine pages of tables and nine chapters.

  • The first sentence was:

Educational technology is complex, integrated process involving people, procedures, ideas, devices, and organization for analyzing problems and devising, implementing, evaluating, and managing solutions to those problems, involved in all aspects of human learning.

  • Much like 1970, this definition place emphases on systematic design process.

  • This definition was the first to mention the analysis phase.

  • Also, it is the first to include human learning problems and solutions which is known today as performance technology.

 

6. The 1994 Definition:

 

  • During 1977 to the mid 1990s, many developments affected our field.

  • Cognitive and constructivist learning theories began to have a major influence on design practices.

  • Technological advances, such as microcomputers, interactive video, CD-Rom, and the Internet, have influenced the profession.

  • The advance of communication technologies led to increasing interest in distance learning, and new instructional strategies (ex. Collaborative learning).

  • As a result of the many influences, by the mid 1990s the field of instructional technology was very different from what it was at 1977. Thus it was time to redefine the field.

  • Work in the 1994 was officially commenced in 1990 and continued until 1994, when AECT published: Instructional Technology the Definition and Domains of the Field (Seels & Rechey, 1994).

  • The definition: instructional technology is the theory and practice of design, development, utilization, managing, and evaluation of process and resources for learning.

  • The five domains (areas of study) are not linearly related.

  • The authors purposefully excluded the word systematic to reflect interest in alternative design methodology such as constructivist approached.

 

7. Reiser and Dempsy (2002, 2007):

 

  • The field of instructional design and technology encompasses the analysis of learning and performance problems, and design, development, implementation, evaluation, and management of instructional and noninstructional processes and resources intended to improve learning and performance in a variety of settings, particularly educational institutions and the work place.

  • Emphasize: systematic process, the use of technological resources, and human performance technology.

  • Points on improving human performance technology.

 

8. The latest AECT Definition:

 

  • At the beginning of 2006, an AECT committee was finishing work on a book presenting a new definition of the concept of educational technology (Januszewski, in press).

  • The definition will be: educational technology is the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources.

  • The word ethical, focused on the fact that those in the profession must maintain high level of professional conduct.

  • The definition focuses on that instructional interventions created by professionals intended to facilitate learning.

  • Recognized the important role of the learners in determining what they will learn.

  • Indicated one of the goals of professionals in the field is to improve performance

 

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